Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts. It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, and OS X and Linux on July 21, 2015. Feb 23, 2005 How do I open this locked door in Sith Academy on Korriban without destroying the holocron inside? It always breaks unless you declared (in the discussion with Atton on Peragus) that Revan was Dark Side Male. Then you get a message from one of the KotOR 1 characters.
Korriban: Side Quests
There are three quests here that can still be completed after you begin the Final Test. These are the Renegade Students, the Rogue Droid, and the Prisoner's weapon cache, the last of which can only be completed if the Academy is still friendly. All of the quests can still be completed if you've gained enough prestige to take the final test, but have yet to do so.
Code of the Sith
- It is our passion that fuels the Force: True
- There is nothing worse than love: False
- Victory by any means is desirable: False
Double Cross
If you wish you can tell her that Master Uthar is planning to poison her to prevent her from being poisoned at the final test, it doesn't really matter either way. In fact you can honestly tell her that you betrayed her, and she won't get very upset. M57 d30 workshop manual. In any case take the poison that she gives you and head over to Master Uthar's room, and plant the device for another 500 XP. You can actually wait until after the final test to use the device on Master Uthar's bed, if you want the XP but don't want to weaken him (he's an easy enough without it). Poisoning one or both of them will not decrease the XP you gain from defeating either one of them at the Final Test.
Betraying Kel
Kotor 2 Korriban Test
Directly south of where you start in the Academy is Kel Algwin, a Sith with serious doubts about staying here in the Academy. There a couple of ways of dealing with the situation. Firstly you can just kill him outright for some DSP, however this does not give you any prestige or experience (except for the pittance you get for killing him), so there are better ways of dealing with this situation. A second way is to persuade him to tell you his doubts and thoughts of leaving, for which you gain 125 XP. This requires a medium check for dark characters and an easy check for all others.Kotor 2 Korriban Thorium Charges
Download game ps2 iso berukuran kecil. What you do with this information is up to you. For the most prestige tell just tell him off, and then return to Master Uthar and tell him of Kel's doubts for 210 XP, +1 prestige, and some DSP. If you don't want the DSP, tell him to leave for another 125 XP. If you tell him to join the Jedi you'll gain some LSP and another 100 XP, while if you tell him to go anywhere else, you'll only get 50 XP and no LSP. If you do tell him to join the Jedi, you can find him on Dantooine (if it is still available that is) where he will thank you if you talk to him. He's near where Master Zhar was when he was giving you the Jedi tests.
Prisoner's weapon cache
As you can see from above there are a large number of combinations which reach nine doses exactly, but the easiest is to give three doses of a moderate amount. Download running man eps 171-172 sub indo. If you have Dominate mind, you actually have a large leeway, in that he will spill the beans with his dosage at 5, meaning one high dosage is enough for him to talk. In any event if you go this route, when he tells you where his weapon's cache is the torturer will come in and tell you that he is going to take all of the credit. We really can't have that now can we? He is a pushover, so mop the floor with his sorry behind and report to Master Uthar. If you do make him O.D. then you will still gain DSP, and lose any chance of XP or Prestige.
The good way is to help free him, but for this you need a decent computer skill. You will need at least 7 ranks in the computer skill. This however is very easy to obtain. With Calrissian's Utility Belt and an interface visor or a pair of Infiltrator Gloves you should already have +7 or more. However before you can do that you need to persuade the prisoner to let you help them by passing a medium persuade check. Once that is done just use the console and use the computer skill to try to put him in a catatonic state. While seven points is barely sufficient, the higher your computer skill the faster and easier you can get it to work, so I suggest that you buff up with Master Valor and use all of the skill enhancing equipment that you have.
Please note that each time you use the computer skill and fail, you increase his serum dosage by 1, so that means that you have a maximum of 10 tries before you fail. Remember to use the anti-serum before it gets that high to prevent that from happening. If you wish for a less dark method, you can actually get half the DSP by never injecting serum normally, but by failing the computer use skill check nine times, after which you can ask him. In any case return and report to Master Uthar for 110 XP.
Deal with renegade students
Proceed forward and keep to the south, clearing out enemies as you go, and you will eventually run into the students. At this point you can just eliminate them and get a 750 XP bonus if you wish, but this will net you some DSP, as well as any loot that they drop. Thalia drops the Yusanis' Dueling Shield which is only available here. Obviously this easy method isn't for the good Jedi, so the alternative is to make it to the end of the cave system and remove the Terentatek blocking their passage to safety. The Terentatek actually has a special ability similar to force push which can be very annoying for melee characters, so you may want to debilitate it as soon as possible.
Anyways once you take care of it return to Thalia May and tell her the good news for 1000 XP. She won't listen to you unless you convince her to listen to you. She will automatically believe you if you are light-sided, and requires you pass an easy persuade check otherwise. There are two ways to complete this quest without affecting your alignment. The first and easier way is just to say that you'll leave them be. They'll go hostile after you exit the conversation, and you won't gain any DSP. The other is by failing your persuade check (which is not an easy thing to do) whereupon they will attack you. In any case return to Uthar and report the removal of the students to get 110 XP and +1 prestige.
Deal with rogue droid
On the other hand if you want to solve it the 'good' way, make sure that your main character has the sound dampening stealth generator equipped, and that there are no extras lying around in your inventory, as that can cause the script to backfire. Anyways once you enter the droid there will ask you to disable his assassination protocols. You don't need any ranks in repair if you know what you're doing. You can ask him for hints, but you need to make successful repair checks for it to work. If you make a mistake you will need to make a successful repair check, otherwise he will attack you. The hints are as follows:
- Cognitive Systems must be shut down prior to the Emotional Construct Matrix being shut down.
- Motor Functions must be shut down early. At least within the first three systems.
- The Core must be shut down last. Of that I am certain.
- Sensory and memory functions are shut down in the first half, sensory right before memory.
- Cognitive Systems are not one of the first half of the systems to be shut down.
- The Emotional Construct Matrix must be shut down directly prior to the Creative Simulation Matrix, in the last half of the process.
- I believe the first system to shut down begins with a 'C'.
- Combat Matrix
- Motor Function Matrix
- Sensory Systems Matrix
- Memory Matrix
- Cognitive Systems
- Emotional Construct Matrix
- Creative Simulation Matrix
- Core (automatic)
Sword of Ajunta Pall
Continue forward, bashing the doors and killing any opposition as you go. You'll end up in the final chamber with the Sith sarcophagus. The moment you loot the three swords within, the Spirit of Ajunta Pall appears and if you move, he talks to you. Basically after chatting for a while he demands that you find the correct sword and place it in the statue behind the sarcophagus. If you place the wrong one in it, he will try to kill you (you'll get an extra 500 XP for defeating him this way). While you can choose an incorrect sword on purpose so that you can attack him, it is better if you choose the correct sword first, as you get more XP that way, and you will never get your hands on the real sword otherwise. Place the notched steel sword in the statue and return again to Ajunta Pall. He'll give you the real sword (upgraded) as well as 1000 XP. If you are light sided you can convince him to 'return to the light' for some LSP. This however requires that you succeed a high persuade check if you are slightly on the light side, and a medium check if you are very light sided. On the other hand you can have him attack you by provoking him for some DSP. He won't drop any loot, but you'll get some XP.
On your way out, you'll run into Shaardan who demands that you hand over the sword. You can pacify him by handing him any one of the three swords. Make sure you do NOT hand over the notched steel sword no matter what, as you get no benefit. If you hand over a fake sword you can watch him get force choked to death at the hands of Master Uthar, the next time you're there. However the best way of dealing with him is to take him out. You won't get any DSP for it, but at least you have the satisfaction of wiping that smug look off of his face. Anyways, now that he's been dealt with return and hand over the sword to Master Uthar for 110 XP if you wish. You can hand over the sword to him whether or not you were able to successfully identify it in the tomb or not. It isn't a particularly good blade, and it can't be sold (unfortunately) so there isn't really a good reason to keep it around.
Kotor 2 Korriban Sealed Doors
Jorak Uln's Tablet
You and your companions will wake up in the next room with Jorak and an injured Mekel. After a chat with Jorak, he will begin testing you on how to be a Sith. If you answer three (any three will do) Mekel will die, and you'll get 1000 XP and Jorak Uln's Tablet. If you kill Mekel within the first four answers you'll also get DSP (probably a bug that you don't get it on the fifth answer). You cannot kill Mekel with the Last question unless you are very dark sided. If you let Mekel live either on purpose or by mistake, once Mekel is let go he uses a force power to free you as well for which you get 1000 XP. Note that you CANNOT die when Jorak is questioning you, as he damages you based on a percentage of your current vitality.
Anyways Jorak will then go hostile on you, your companions and Mekel have to take him down. Mekel will then have a few words to say if he survived the battle. If you let him live you'll gain LSP, or you can kill Mekel for some DSP. You can even persuade him to turn his back on the Dark side if you are light-sided for some extra LSP. In any case loot Jorak's corpse for the tablet.
Kotor 2 Korriban Sealed Door For Cars
Mekel has the rare Phond crystal, which is worth taking, so you might want to let him die. For light-sided Jedi who don't want the DSP for killing him may want to run away from Jorak in the following battle, leaving Mekel alone to face Jorak. I have yet to see Mekel win alone against Jorak, so you can loot both of their corpses and get your hands on that nice Phond Crystal.
For those that want to both talk to Mekel to abandon the Dark side, as well as get their hands on the Phond crystal do have one option, utilizing a bug in the script. As soon as you get poisoned, but before you get teleported to Jorak's side, sometimes it is possible to use the coputer console there, breaking the conversation. This means that sometimes you end up next to Jorak, but are able to talk to Mekel before Jorak says anything. You can then convince Mekel to turn back on the Dark Side, get the LSP, then talk to Jorak, and finish the test, letting Mekel live. Mekel will be running away during the entire test, but since the door is locked, he's still stuck in the same room as you. Afterwards you can let Jorak and Mekel battle it out alone, and then loot both their corpses as above. In any case no matter how you deal with Jorak and Mekel, head back to Uthar and give him the tablet if you wish for 110 XP and +1 Prestige.
Lashowe's Holocron
If you are unable to flirt with her, I hope you are in good standing with her, meaning that you didn't insult her when you first met her in Dreshdae. If she hates you you'll have to pass a high persuade check, otherwise a medium check will do. If you pass this check she'll still require that you give her a lead on gaining prestige. You can lie to her about a Sith cloak, but that requires yet another medium persuade check. On the other hand if you have talked to some of the other students and teachers around here you should have a lead or two to give her.
Once that is done she'll tell you where to meet and you'll gain 125 XP for having convinced her, (it's just in front of the Tomb of Tulak Hord). Head on over and you'll enter a brief conversation after which three Tuk'ata show up. Take them down any way you can (the Queen can be difficult to take down with force powers), and another conversation will ensue. You'll gain 500 XP for finding the Holocron, but Lashowe will want to take it all by herself to Uthar. Obviously you're going to get screwed if you let that happen. If you insist that the Holocron is yours you'll get some DSP, after which you can take her down and get your grubby little hands on that Holcron for 1000 XP. All other conversation choices are neutral, so even Light-sided Jedi can go get their hands on the holocron so long as you say that you're both going to go to see Uthar. I guess good isn't dumb, after all.
Return to Uthar and give him the holocron and honestly tell him that you killed Lashowe for +2 prestige points and 210 XP. If you lie that she's still alive, you'll only get +1 prestige point and 110 XP, so it's in your best interest to be honest here. Strange for the Sith to teach you honesty no? Anyways if, on the other hand, you just let her go, she'll take all the credit (naturally) and you won't gain any XP or even any LSP for doing this, so there isn't any benefit to doing this whatsoever. Return to Uthar and he'll tell you as much. You can challenge her to a duel afterwards for some DSP (she only appears after you talk to Uthar, so you can't do this after you've gotten enough prestige) and if you kill her you can report this for 110 XP and +1 Prestige, but doing it right in the first place nets you a much better reward.
|
1) The Ebon Hawk
2) The Valley – There are two important points to note while walking through the valley. The first is that when you search any of the Skeletal Corpses you’ll be attacked by cloaked Hssiss Beasts which are guarding the remains. Secondly, when you go near one of the tombs on either side of the valley you’ll be given a short history lesson on each of the tombs.
If you’re a strongly aligned character you can enter the Shyrack Cave now. If not come back later as you won’t be able to enter the Secret Tomb until your character is ready.
3) Sith Academy
4) Shyrack Cave
1) Exit to Valley of the Dark Lords
2) Training Console – There are a couple of Datapads around this area that will tell you about the Training Console. Use the computer and create an ID. You’ll be given the ID: 3401726-B853S5O0X001. Enter your ID and the computer will open the way to the Library at #3.
Go to the Library and learn all you can, which isn’t much because most of the information has been deleted. Come back to the Training Console and take your Level One test. Here are the answers:
1) Freedon Nadd
2) 20
3) Gizka
Kotor 2 Korriban Academy Locked Door
4) “I always lie”
5) Passion, Strength, Power, Victory.
After you complete level one you’ll be given access to the level 2 training in the Training Room at #5.
3) Library – This is what remains of the Sith library. Use the computer for some information about the Academy. Search the bag for Thorium Charges that you can use to open the door at #4 or save them for the hidden cache on Dxun.
4) Holocron – This used to be Uthar’s old room. If you use the Thorium Charge here you’ll be able to blow open the door and watch the holocron recording.
5) Training Room – Use the console in the middle to take the test. Something goes wrong and you’re given the Level 16 test instead. The Tuk’ata will be released from their cages. Kill them and check the console again. You’ll fail the test because you took too long and told to visit the detention room.
6) Detention Room – The Jedi Master Lonna Vash is lying dead in a cage. Search her for a double-bladed lightsaber and Datapad which provides information for escaping the Sith Academy. Use the console and click on Lonna Vash. You’ll now have access to the system commands and can open the front door.
As you head back to the exit you’ll be confronted by Darth Sion and 2 Sith Assassins. Make sure you have a melee shield to protect from his lightsaber attacks and use any other buffs that you feel necessary. Once he’s almost been defeated Kreia will call you back and you’ll run away.
With the Sith Academy completed it’s time to head to the Shyrack Cave if you haven’t already been there.
The Shyrack Cave is filled with Shyrack Wyrms and Tuk’ata. There are also ceramic jars dotted around the caves that may have valuable items inside. Make your way to the bridge and then in to the Secret Tomb.
1) Exit to Valley of the Dark Lords
2) Sith Assassins – As you try to cross the bridge you’ll be ambushed by a few Sith Assassins.
3) Exit to Secret Tomb – When you’re high enough with either the light or dark side of the force you’ll be able to enter the Secret Tomb. You will have to go alone and leave your companions behind.
This is a strange area where you will relive some situations form your past. Your force points won’t recharge while you’re here so use them sparingly.
1) Exit to Shyrack Cave
2) Darth Malak – You’ll encounter Darth Malak here and relive your battle with him. He has a few other Dark Jedi with him but just focus on taking down Malak as the encounter will end once he’s defeated.
3) Shyrack Wyrm Brood – You’ll find a swarm of Shyrack Wyrms here. You can either battle through them for the extra experience or go into stealth mode to sneak past them.
4) Mandalorian War Encounter – You will relive one of the decisions you made during the Mandalorian Wars. Your troops are unwilling to run through the mines. If you tell them the must then you’ll get Dark Side points. If you tell them that you’ll go alone then you’ll recieve Light Side points. The problem is that you’ll need to deal with all of the mines over the bridge yourself. You can use the Destroy Droid force power to get rid of them quickly. You’ll then be attacked by the Mandalorians. Your troops will help you to win the battle.
5) Fallen Jedi – You’ll find the remains of a Jedi here as well as a Datapad detailing her plans.
6) Kreia – An argument will begin between Kreia and the other party members. If you try to get them to work it out you’ll score Light Side points, If you side with Kreia to kill the others you’ll get Dark Side points. No matter what you choose you’ll be attacked by all of them. Focus on taking down Kreia as she’s the only one that matters. Once she’s gone the others will disappear.
7) Darth Revan – This is the final battle in the Secret Tomb. Once again focus only on Revan as the others will disappear once she’s defeated. Make sure you search the remains of Ludo Kresh for his Warsword and Armband.
When you are finished here open the eastern door for another exit back to the Shyrack Cave. Head out of the cave and make your way back to the Ebon Hawk. That’s all you need to do here. When you’re in the Ebon Hawk you’ll get an urgent message to return to Dxun. Either head there now to follow the Master of the Palace quest or continue on to Dantooine.
Next: Dantooine
Back: Knights of the Old Republic 2 Walkthrough